Ubisoft reassure us that Prince Of Persia: The Sands Of Time is still in "deep" development

hace 3 semanas 6
The prince from Prince Of Persia is duplicated a disturbing fig   of times crossed  the screen. Image credit: Rock Paper Shotgun / Ubisoft

Ubisoft made a little connection contiguous to reassure antsy fans of clip question that their remake of Prince Of Persia: The Sands Of Time is inactive successful development. "Yep, we’re inactive heavy successful the game," they said successful a societal media post, "exploring, building, and ensuring the sands determination with purpose." Okay. We weren't asking, but okay.

"This crippled is being crafted by a squad that genuinely cares," the station continued, "and they're pouring their hearts (and a batch of coffee) into each step. Thank you for sticking with us."

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The remake of the 2003 enactment escapade crippled was announced backmost successful 2020. But it was delayed. Then it got delayed. After that, it was delayed. And past everyone who pre-ordered it got a refund. Weeeeee, what an adventure!

News of the game's ongoing improvement appears to resurface connected a yearly basis, and past we heard it was scheduled for merchandise immoderate clip successful 2026, though we person inactive not seen immoderate caller footage of the crippled extracurricular of a elemental teaser trailer past twelvemonth (the trailer supra shows enactment that Ubisoft accidental has since been reworked from scratch).

This latest update (if "we're inactive alive" tin beryllium counted arsenic an update) is lone quality successful the consciousness that the game's improvement hellhole has been absorbing to follow, if mildly achy for fans of the archetypal clip travelling platformer. Ubisoft's abbreviated station is besides perchance the effect of a societal media manager's mistake, according to PC Gamer. It seems that idiosyncratic accidentally posted a cryptically worded tweet to the Prince Of Persia relationship alternatively of the intended For Honor account, and it sent Prince fans (not those ones) into a frenzy of speculation that needed to beryllium addressed by really saying thing real.

The archetypal Prince Of Persia was a elemental but likeable communicative which popularised the undo-like "rewind" fastener of puzzle platformer Braid. The combat sections were repetitive and overlong, but that doesn't halt it from being 1 of the champion games with clip travel.

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